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Vape Quit Coach

An iOS app for quitting vaping

2024 — Present
Solo Designer & Developer
Live site
React NativeExpoTypeScript

Ownership

Solo Designer & Developer

Team

Solo / small team

Key Result

4.8★ App Store Rating

Vape Quit Coach

Overview

An iOS app for smoking cessation built around tracking, coaching, and support during cravings and setbacks.

The Challenge

Many quitting apps rely on brittle streak systems and punitive framing. The goal here was to build something calmer and more usable during difficult moments.

Constraints

  • Behavior change support had to avoid shame mechanics and relapse punishment loops.
  • The app needed to be effective in high-stress, low-attention moments.
  • Solo development required disciplined scope and clear UX priorities.

Decision Log

Problem

Streak systems create brittle motivation and anxiety.

Decision

Shifted progress framing from perfect streaks to identity and trend signals.

Tradeoff

Less instantly gamified feedback.

Impact

More resilient long-term engagement after setbacks.

Problem

Craving moments are noisy and emotionally charged.

Decision

Used calm, low-stimulus intervention screens with short actions.

Tradeoff

Less visual spectacle during key moments.

Impact

Lower cognitive load when users need support most.

Approach

1. Behavioral Architecture

The product focuses on triggers, replacement habits, and support patterns rather than only on streak counting.

2. Progress as Identity

Progress is tracked in a way that still reflects forward movement after setbacks instead of resetting everything to zero.

3. Liminal Design

Intervention screens are intentionally low-stimulus so they stay usable during cravings and stress.

Outcome

The app shipped on iOS and has held a 4.8-star App Store rating.

4.8★

App Store Rating

100%

Solo Built

Learnings

  • Health products need a different interaction model than productivity tools.
  • Low-stimulus support flows matter more than high-energy motivation during cravings.
  • Solo work makes the product tradeoffs easier to see because no one else is making them for you.

Anti-Patterns Avoided

  • ×Punitive streak resets and public shame nudges.
  • ×Engagement loops optimized for app opens rather than quit outcomes.
  • ×Clinical fear-based copy during relapse-adjacent moments.

Next Iterations

  • Adaptive intervention timing based on user-identified trigger windows.
  • Deeper longitudinal insights that preserve privacy and dignity.

Get In Touch

If you want to talk about similar work, email me.

Contact is the simplest place to start.

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