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Design Systems

Motion Grammar for Humane Interfaces

Building a consistent language of movement that guides users naturally through digital spaces without overwhelming them.

January 28, 2026
6 min read

Every interface speaks in motion. The question is whether it's speaking clearly.

Random animations feel chaotic. Missing animations feel cold. But a consistent motion grammar—like Emil Kowalski's work at Linear—creates interfaces that guide users naturally through digital spaces.

Establishing Rhythm

Good motion grammar starts with rhythm. Fast transitions for immediate feedback (100-200ms). Medium transitions for state changes (300-500ms). Slow transitions for major shifts (500ms+).

But rhythm alone isn't enough. You need personality. The specific spring configurations that make your interface feel like yours.

Three Principles

  1. Purposeful: Every animation should have a job. Feedback, guidance, or delight—but never decoration.
  2. Connected: Animations should feel related, like instruments in an orchestra.
  3. Respectful: Honor users' attention and accessibility preferences.

The goal isn't to impress. It's to disappear into the experience, making complex interactions feel simple.